But with jitter, that 45ms might spike to 90ms or even 300ms for a short time, before going back down to your average ping. For example, your average ping might be 45ms. Jitter is the sudden deviation that you get in your ping whenever you are playing online games. For example, your computer may be the Sender, and the theHunter: Call of the Wild server may be your Target, but there could be other mystery hops along the way causing issues. When your theHunter: Call of the Wild connection is laggy, it's usually due to a poor connection between 2 or more points. Much like bats, we're often flying blind on the internet, unaware of the latency of the next 'hop.' When calculating your overall ping time, it's important to factor in each 'hop' along the route. Internet connections are not typically direct – there are multiple 'hops' between the sender and the target. On the internet, determining your theHunter: Call of the Wild ping time can be a bit trickier. In the animal kingdom, bats use a similar method called echolocation which uses high-frequency sounds to help the bat determine how close it is to a destination, even in total darkness. Ping was initially a term used in active sonar technology, and it described the time it took for a sound to be sent and received between sender and target. A optimized ping time means you have a more responsive connection for latency-sensitive apps like online games. Ping measures the time it takes to make a round trip time between your computer and the theHunter: Call of the Wild server, and it is typically measured in milliseconds. Your ping time measures how long it takes for data packets to get from your device to the theHunter: Call of the Wild server. Ping is a measurement of the reaction time of your internet connection.
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